Bombs don’t wait for AI.
Nagi-HUGE 12B vs Jev, Laya and SemIf. Same real-time rules as the BIG version. Every control decision is recorded.
REAL-TIME MATCH · RECORDED REPLAY AT 1× · AUTO-LOOPEvery player moves at the same maximum speed. Replies change direction or drop a bomb and move. While a model thinks, the world keeps moving. Bombs explode after 1.8 seconds; walls close in. Replies older than 1.5 seconds are rejected and unrefreshed movement stops. Draws remain draws.
Actual wall-clock inference recorded at original speed, not a live endpoint. Three local models share one serialized H100 queue; Jev uses an independent remote API. Queue time and inference time are visible separately. This tests this deployment, not isolated model speed or matched hardware. All models receive a compact map and shared safety/route hints. Four starting rotations over two layouts; not a general model ranking.
Built by Nagi's developers. No scripted AI actions. No hidden action overrides.